RULES
BASICS
PLAYERS
Every Player wears a 3-digit number on their front and back. Numbers (on bibs or paper) are randomly shuffled and handed out to the Players before a game. Players should put on their numbers only once out of sight of all other Players.
TEAMS
Seektag can be played as All vs All, or in Teams. Points are scored individually for all Players on a Team and are averaged after the game. Team members do not have to stay together. Sharing of information is allowed.
CHECKPOINTS
Before the game begins all Players should be made aware of a selection of Checkpoints in the playing area. Checkpoints can be anything, such as a statue, part of a building, a tree or piece of street furniture.
RULES
Players are not allowed to deliberately obstruct their number or the numbers of their team members. As Seektag can be played in public spaces, members of the public have priority at all times. Players must not endanger themselves or anyone else during play. Don't run across roads, around blind corners or take any risks – safety comes first.
SCORING
+5
Record the number of another Player, without that same Player recording your own number
+3
Tag one of the active game Checkpoints (maximum of one tag on each checkpoint per game)
-5
Record an incorrect number - Be sure about what you have seen before logging your score
The free Seektag Gameplay App will keep track of scoring for you! Click here to learn more...
PLAY
GET READY
Using the Seektag App, the Game Leader sets up a session and the Players join. Players split up and put on their numbers. The Seektag App will start the game automatically after a countdown.
Without App: The Game Leader sends an instant message to all players, starting the game and naming the Checkpoints for the game (typically 3).
GO!
Players try to spot each other's numbers without getting spotted themselves (5 points) and can also tag any of the active checkpoints (3 points)! Players enter spotted numbers and tick-off checkpoints they have tagged on the Seektag App as they play.
Without App: Players keep a list of any numbers they spot and/or checkpoints they tag.
RACE TO THE FINISH!
The Seektag App will automatically end the game once the game time has run out and announce a 'Closing Checkpoint', which is always one of the checkpoints used for the game. From this moment no more points can be scored. Players need to get to the Closing Checkpoint before the closing time runs out to keep any points they have scored during the game.
Without App: The Game Leader sends a Closing Message, naming one of the game checkpoints as the closing checkpoint.
RESULTS TIME
Once the closing timer reaches zero the Seektag App will display the results for your game.
Without App: Players present their lists of spotted numbers and tagged checkpoint to be added up by the Game Leader.
DIFFICULTY
The difficulty of a given game depends on the size of the numbers the players wear and is reported using the Arena DTS rating followed by the Number Size, for example: 758A
SIZE A
9cm Number Height (~60m Visible Range)
SIZE B
7cm Number Height (~40m Visible Range)
SIZE C
5cm Number Height (~20m Visible Range)
SIZE D
3cm Number Height (~10m Visible Range)